
It's not a lot, but that's like an additional 1.4k w/ 14k int. I generally stat using dex/patk, int/patk, dex/int because Ignite also adds like 10% of your intelligence per hit. So using food & pots, it's easy to get in > 1 mil ignites on bosses. Ignite is a physical dps skill, so stacking patk + pdmg buffs helps a lot. STE farms go pretty fast when you can ignite for 600-700k hits using a modified t-storm macro, that aoe spam kills pretty much any group. Ignite is the most OP aoe/cc in the game in imho. I normally use the cibel set + healing cloth that has heal bonuses when I run this build as well as T8 statted Jadefang sword and T8 statted bow.Īs long as everyone stays around the s/p, there are continous heals & buffs. Mana shot gives +% hp shield to everyone in the party ie tick 1 - 3%, tick 2 - random, tick 3 - 3%, etc.Īggro lead gives you & one other person +10% physical and magical dmg for 20 secs. V amp arrow heals 3% + random ( based on heal bonus ) every other tick. S/p is a good utility combo whose elites are all geared towards helping everyone in the party. I play s/p & s/m and both are great for different things. Thank you! Very good explained, ill go for scout/rogue/warden I would say that is the order of usefulness, S/R and S/Wd are interchangeable really, depends on your preference and the party setup. Also gives party members 10% matt/patt with its combo shot skill. Can do nice dmg with its other skills (it is a scout, and all scouts have nice buffs). Does nice damage but drains your MP very quickly. You get Ignite which is a spammable fire aoe based on Patt, which can also root enemies. Has an elite to increase all AoE damage and fire element damage. Scout/Mage - maybe a left-field option but can still be top of scruti. S/W has the biggest hitting snipe due to their higher patt, but doesn't have a 2nd skill as powerful as CC or DPB.

Also "Target Lock" elite skill, which increases physical damage taken by target by 10%. Scout/Warrior - dexterity buff and passive str buff from warrior side. Also using snipe increases the Physical Damage taken by the target (10% iirc).ģ. You can hit Snipe and Charged Chop on silence, since there is no GCD from using snipe, which means this combo can do well with good timing. Scout/Warden - Patt buff from warden secondary, briar shield (better survivability), and most importantly turns Charged Chop (Wd general skill) into an overpowered ranged attack. Also landing critical hit with shot skill increases physical damage taken by target by 16%, very nice for all physical dps.Ģ. Having 3 or 4 players who can use VA therefore makes this skill do very good damage, if you land it on the AD skill from k/w and silence from Wl/m (silence hit affects all DPB hits). Scout/Rogue - Can wear 2 offhands (more patt) and has elite skill "Deadly Poison Bite" - which hits once initially and hits again for every vampire arrow debuff on the boss.
